Physically Based Modeling
Instructor: Ming Lin
Course web page: here

Project Proposal:
 



GARBER & SCHEIB
Deformation of Pseudo-Clay Material (In 2D?)

    :o)          =)            B>

     
Overview
  
  Why Clay?
    
Previous work State of the Art

  Deformable objects
    Physically Based Deformations
    Volume Preserving Deformation
    Skeleton Based Volume Animation
    
  Sculpting - 3D painting
    Volumetric Sculpting
    Surface Engraving and Detail
    Surface Modeling

Proposed work

  Real time interaction (haptic?)
  Effects desired
    Local deformation
      Fluid flow 
      Scraping

    Global deformation
      Bending.. structural 
      Squishing
      No fixed shape (folding)
      Cutting, breaking
    
    Volume Preserving
      
Specific Goals

  HARD! How about a 2D version to start
    Achieve deformation effects
    Possibly interact haptic

  More? Extend it to 3D!
      
Ideas so far

  voxel diffusion for local effects
  regular lattice / spring-mass for global effects
  armature for global effects
  multi-resolution representations
  graphics hardware